ANI230: Progress Journal Week 8

Hey everyone! This is the eighth stone monolith in my progress journals. In week 8 I recorded 31 hours of work on Studio 3.

Toggl Week 8

For my specialisation I continued with my composition test, looking at videos about composition.

These videos emphasised several important points, such as contrast, framing and balance in an image. Using what I learnt from these videos I added to my composition test drawing.

Composition Test coloured

I’m trying to make the focus of the image the stone in the forest clearing, so while everything around the stone is a tone of olive/forest green, the stone itself is an ochre. I also tried to bring in leading lines with the tree branch, however I don’t know how well it worked at current. I will be looking at texture brushes in photoshop next while I start on lighting. I might perhaps start a new image as well.

In my body of work, a few hours were taken up by filling out my transferable skills sheet, however the majority of the hours for my body of work were spent on two projects of mine. The first project, my contest image.

Progress.png

Chara and Mettaton are shaded now. Just to finish the shading on Frisk, and mess around with the background however I wish and I will be able to submit this to the AU Creation Contest. I have plenty of time, but I hope to finish it soon so I can get back to my images of Cordelia from Fire Emblem and Peony from Tales of the Abyss. And… I just realised that I haven’t given shading to Mettaton’s boot…. opps. I better fix that.

The second project is a comic for World of Warcraft, in light of their annouced expansion Battle for Azeroth. I want to keep the details of the project a secret for as long as I can, so I shan’t explain too much.

WoW Comic planning NO SPOILERS.PNG

No spoilers. I planned out what I would have in each frame and ended up with 9 frames. My specialisation research will be able to help me with the composition of each frame. I’m also trying to decide if I should throw in a cameo appearance of a character from a different game.

Other than what I’ve stated in this blog, there was the Post Mortem of World Builder that was finished. Go check that out if you haven’t already. And feel free to drop a comment below! Until next time!

~Icetail~

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ANI230: Progress Journal Week 7

Hey everyone. Here is my 7th transmission of my Progress Journals. I didn’t record the time spent on final project, because it was simply easier that pulling out my calculator each week. Week 7 had 35 hours recorded down.

Toggl Week 7

Usually I’d start this post with World Builder progress, but as it was just compling the video, finding music, exporting video, fixing video and exporting again (rinse and repeat) I have decided not to show any image progress here. The post-mortem for World Builder will be uploaded soon anyway, so you will be able to read that. World Builder is now finished (discounting the coming post-mortem). So from here on out these progress reports will be all about Specialisation Project and my body of work.

I started doing research on my specialisation project in week 7, looking at genicecream’s composition tips image on DeviantArt as a starting point. From this image full of tips I started a rough image beginning with layout.

Composition Test layout

It’s meant to be a huge rock in a clearing. The kind of rock that children would climb. And for certain it looks far better than having the rock directly in the center.

In my body of work, I added a new image. It is an image for the AU Creation Contest on the Undertale AUs Amino, which is due December 1st. This contest requires me to draw two characters (based off Toby Fox’s Undertale characters, so no original characters) from an alternative universe that I created. So I chose my Project: UNDERGROUND AU, selecting the characters Chara and Frisk for my image. And I added Mettaton with them, because it would have been odd not to, considering my AU.

Base Colours

Only flat colours at the moment, but that’s okay. And the lines on Frisk and Mettaton’s arms haven’t been added yet. This image started off as this rough sketch here:

Sketch.png

Wierd eyes. I was planning a background, however, I am currently of the opinion that the image looks better without it.

That’s all I have for week 7. See you all in the next blog post!

~Icetail~

2D Obstacle Course Assignment – Part 2

About a month ago, I wrote a blog post about this assessment, detailing my research into the movement of Papyrus from Undertale and Obelix from Asterix and Obelix. During that month I have sketched, lined, blocked out, and finalized my obstacle course animation. It was not a simple task to complete, and there are parts that I wish were different, as well as the several mistakes that I have come to notice.

In the thumbnailing process I first was just simply sketching the characters on a blank photoshop document, trying to work out who would be the easiest for me to draw, and it became clear, quite quickly, that one character was simply impossible for me to draw.

Papyrus and Obelix sketches 01

As you can see, I was unable to draw Obelix, and as much as I would have loved to animate him, I simply didn’t have the time left in the trimester to work out how to draw him, so I had to abandon that idea. I moved onto trying to make the supplied rig work with Papyrus.

Papyrus and Obelix sketches 02

There’s what I managed to come up with. I am inspired to draw Papyrus now. Before I do that however, I shall finish this post. When I was interpreting Papyrus onto the Normi_ *hemhem* Norman rig, I tried to find the perfect blend between the two. In the end, I just kept the scarf. Had I of had the time, I would have most certainly made the animation solely Papyrus with no sign of the supplied reference.

After the sketches came the thumbnailing of Papyrus across the course. We were supplied with two courses and told to do both. So here they are:

Rebekah B Obstacle course papyrus 1

Rebekah B Obstacle course papyrus 2

This consisted of a lot of copy and paste of the march frames. Ultimately I chose the first one, I felt that I could do more with it, and there were more unique actions in it. From this came the block out of my animation. A few differences from the planned course, but still mostly the same.

MyAnimation2

I particularly like his start/end pose, and his jump animation. They are quite cute. My lecturers told me that Papyrus couldn’t clear obstacles with his bones as elevators because that was almost the same as him clearing the course by jumping over it and bypassing everything. Well Papyrus would hate to be that lazy! So I made him climb the wall instead. My father also suggested that Papyrus slide down the slope on his butt instead of surfer like, and it did make more sense.

Papyrus Line

Next we have the lines. He’s climbing up bones now, isn’t it cool! Anyway, there are a few timing issues in this, mainly the fall down after he hits the wall and then when he’s sliding down the slope. If you can notice the other mistake I made, I will applaud you, as I am told that it isn’t actually that noticeable.

Papyrus Finished

And here is the final gif. Yes, I forgot to colour parts of Papyrus on some frames. It is hard to fill colour when the colour you are filling is almost the same colour as the workspace behind the character you are animating. In this gif, Papyrus’ fall after he hits the wall is faster and his slide flows more smoothly into the stand-up and crouch for his first jump onto the poles. When I coloured Papyrus, I didn’t want to make him pure white, but I was restricted by the colour swatches of Adobe Fla_ *hemhem* Animate, so he is cream instead. And his scarf, of course, had to be bright red.

Next time I do something like this, I want to make the character likeness more accurate, make it look more like the character I am animating and less like the images of the supplied rig. If I had more time on this project, I probably would have gone and fixed the frames of the march cycle so that he is marching a full cycle instead of a half cycle.

What I learnt about animation during this assignment was a new way of animating a character. Instead of making each moving part a separate layer in the Animate document, I animated Papyrus on one layer as solid line. This was really hard to do, but also easier for me. It was hard because I couldn’t erase lines madly when I made a mistake or when I was getting rid of guides, so this made my progress slower. However less layers meant that I didn’t have to scroll through the list of layers to find the layer I was working on, and I didn’t have to pull my timeline up to see all my layers giving me a larger workspace on my laptop’s screen.

While doing this animation I learnt that copying all required frames is important, lest you make a cycle only half complete, that there are several different ways for different characters to traverse their terrain depending on their abilities and personality, and that there are no bones in bananas.

Okay, that last point was a joke.

I really enjoyed animating Papyrus’ scarf, and working out how it would flow behind Papyrus as he moved. It was certainly easier than animating the folded wings of my walk cycle in my second trimester, but still hard, none the less. This was a fun endevour, and I’m happy with the way this turned out.

See you all in my next blog post.

~Icetail~

Link to Part 1