ANI230: Progress Journal Week 7

Hey everyone. Here is my 7th transmission of my Progress Journals. I didn’t record the time spent on final project, because it was simply easier that pulling out my calculator each week. Week 7 had 35 hours recorded down.

Toggl Week 7

Usually I’d start this post with World Builder progress, but as it was just compling the video, finding music, exporting video, fixing video and exporting again (rinse and repeat) I have decided not to show any image progress here. The post-mortem for World Builder will be uploaded soon anyway, so you will be able to read that. World Builder is now finished (discounting the coming post-mortem). So from here on out these progress reports will be all about Specialisation Project and my body of work.

I started doing research on my specialisation project in week 7, looking at genicecream’s composition tips image on DeviantArt as a starting point. From this image full of tips I started a rough image beginning with layout.

Composition Test layout

It’s meant to be a huge rock in a clearing. The kind of rock that children would climb. And for certain it looks far better than having the rock directly in the center.

In my body of work, I added a new image. It is an image for the AU Creation Contest on the Undertale AUs Amino, which is due December 1st. This contest requires me to draw two characters (based off Toby Fox’s Undertale characters, so no original characters) from an alternative universe that I created. So I chose my Project: UNDERGROUND AU, selecting the characters Chara and Frisk for my image. And I added Mettaton with them, because it would have been odd not to, considering my AU.

Base Colours

Only flat colours at the moment, but that’s okay. And the lines on Frisk and Mettaton’s arms haven’t been added yet. This image started off as this rough sketch here:

Sketch.png

Wierd eyes. I was planning a background, however, I am currently of the opinion that the image looks better without it.

That’s all I have for week 7. See you all in the next blog post!

~Icetail~

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Specialisation – Project Initiation Report

Hello everyone, it’s specialisation project time again! I don’t think I need to make a really long blog post this time. Let’s start by evaluating my skillset (again).

My current skillset is in 2D, with my digital art and rough animation skills.

Night Scare

Frisk - Operation SURFACE

Last trimester, I also discovered that I am somewhat good at backgrounds, or I’m getting better at least.

A Portal Cavern

This trimester I would like to improve my digital painting skills, specifically for backgrounds with fantasy elements and/or forest scenes. I will end up with a completed fantasy background. I hope to have something near and between these two styles here:

https://walkingmelonsaaa.deviantart.com/art/A-Friend-from-Waterfall-Monster-Kid-and-Frisk-603129992
https://jjcanvas.deviantart.com/art/Eversong-Woods-306917466

To reach this goal I need to learn more about composition of the image and more about Adobe Photoshop. I should probably revisit my old lesson notes from Media Studies in High School, where we learned a few things about composition, lighting and a lot about Adobe Photoshop.

I have started collecting references for this project on Pinterest, ranging from fantasy landscapes, forests and waterfalls.

https://www.pinterest.com.au/icetail38/specialisation-project-sae/

I started looking at a tutorial by WalkingMelonsAAA on the brushes she uses in her drawings. It is a two part set of videos on YouTube, and I mentioned it in last week’s progress journal.

It is quite enlightening, and after experimenting with the brushes mentioned, I have created a nice background for my World Builder shot.

A few tutorials I shall be looking at later are:

And this image here on DeviantArt.

That’s all for my project initiation report. I’ll see you all in the next post.

~Icetail~

 

ANI230: Progress Journal Week 4

Hello readers! Update log 4 of my progress journals has more art! Once again I recorded 27 and a half hours for Studio 3.

Toggl Week 4

For World Builder I finished concepting my scene and I used the layers of that for the previs.

Shot 3 concept

Perhaps the cloth on Lasaraleen’s litter is too bright? I’m not sure. Though the crowd and the slaves look creepy. The background is really nice though.

I also started doing a concept for the second shot of the World Builder Project.

Shot 2 concept

I used an unmodified version of the building from my shot to find my base colours again, then I just started drawing the walls again.

For the rest of my hours I was exprerimenting with different brushes in photoshop, and finding tutorials for digital painting. I found a two part series on YouTube with some good tips that really work for any version of Photoshop.

At I tried guessing what brushes WalkingMelonsAAA used and came up with this:

Brush Test - Mixer Brush

This was using the mixing brush tool, and was really fun to make, though I’ve stopped using this tool now in favor of the texture brush that is used in the videos above.

Cordelia Rough Sketch

I really like the pastel brush. It’s easy to use and makes backgrounds look really nice. The tutorial above was used to make my concept art for World Builder as well.

That is all for week 4, and this update log. I hope to have more to show next time.

Until then!

~Icetail~

Meet the Team Project: Animation Research

In the first week of this trimester at SAE, in my Studio 2 class, we were told that our main assignment was to be a Meet the Team video that was to introduce new characters into am existing franchise. We were split into teams based on whether we had chosen to do 2D or 3D animation, and then we decided on a franchise to create these original characters for. My team elected the cartoon “Samurai Jack” as our franchise.

This blog post has been made to discuss how I am to be going about animating the shots I’ve been assigned, however to do that, I should first show and explain my character.

Samurai Jack MTT character model sheet FIXED

This is my character, she is an ice mage. Of our characters, she actually has the shortest screen time. In the video she will be the apparent villain. And though I have designed four different views, she will only ever be seen from front on.

One of the requirements of the brief is that we rig our characters so the group had to then research 2D rigging, or puppet animation. That required to break my character a bit, so that she could be rigged. Here is her sprite model sheet.

Samurai Jack MTT ice mage sprite sheet

Now she can be rigged. Currently, she is rigged in accordance to Robin Fuller’s video on puppet rigging, using the second technique mentioned; parenting.

It works for me, and is easy enough to use, and makes the most sense. The set up is easy to. At least, in my opinion, it is so. It does everything I need it to do for this animation. It most likely wouldn’t be the technique I would use if I had more scenes to do with my character, or if I needed to animate some more complex movements, however, and there are more efficient ways of setting up a 2D character rig. Like the Duik tool add on for Adobe After Effects, which contains many advanced tools to make for easy animating.

However, for this project, I shall just stick with my parent rigging, where I have attached all the pieces of my ice mage, in a hierachy, starting from the torso, working outwards to her hands.

Here we have some of my reference images of my own hand in the position that I was drawing my casting hand in. Twenty photos and two videos got me the movement and poses that I needed, to have the ice mage casing magic. I can’t embed my own video’s to my blog post however, so I can’t show you the video reference.

Another piece of reference I used, was Khadgar, from Warcraft, in the Warcraft movie, when the main characters have their first altercation with the Orcs.

khadgar-as-seen-in-the-warcraft-movie

Now that’s magic. It is a good example of the hand movements in casting, although with magic, it’s hard to come up with an exact casting stance, since it would rely on the character’s personality and the situation that which they are in.

And now that all of that has been adressed, I’d like to leave off here by sharing some of my thumbnails for a few of my shots that I will be animating. The order is up down, left to right.

MTT Thumbs

I didn’t feel like drawing the mage again, so I took her model sheet and reconstructed her in each frame. With the arrows, I think I’m going to have to discover a better way of representing the movement through the air.

Well that’s all I have to say on this. Thanks for reading! And I’ll see you all in my next post!

~Icetail~

Reference
Blackburn R. FrostieHeart on DeviantArt. DeviantArt. 2015. Available at: http://frostieheart.deviantart.com/
Duik – Rainbox. Rainboxprodcoop. Available at: https://rainboxprod.coop/en/tools/duik/
Fuller R. After Effects puppet rigging tutorial. YouTube. 2013. Available at: https://www.youtube.com/watch?v=rsuOXXEo9qI 
Jones D. Warcraft. Universal Studios, Blizzard Entertainment, Atlas Entertainment, Legendary Entertainment; 2016