Specialisation Post-Mortem

Hey everyone! I am here with my Specialisation project post-mortem this time! As you may or may not know, my specialisation was focusing on background art, and as it evolved it started feeling like background concept art for something, which was sort of my aim in the first place. My final pieces are this art here:

Christmas Landscape.png

And this one:

Pirate Cove Landscape.png

So what went right?

There were lots of images that I could use to get ideas for my images, and also use as reference to draw some of the smaller details, such as the candy canes, the gingerbread house, the skulls and the flags. This made it significantly easier to gather inspiration and to get the shape of my objects correct.

There was also a fair lot of sources around about composition and custom brushes, several of these sources were given to me by my lecturer or one of my classmates who knew where I should look for this information. I learnt a lot of information about composition and custom brushes that I was then able to use to create these images. Composition was sometimes confusing but more research then rectified that. Thanks to anyone who helped in my research, it was much appreciated.

Christmas Landscape - Progress

So what went wrong?

This project got put on the backburner due to the fact that my team for final project was being pushed to finish everything we needed to finish, as well as catch up on. Since we fell behind in final project, Studio 3 work was pushed aside so that we could catch up with the work we needed to have complete by the end of trimester. This caused my second background, the Pirate Cove, to be rushed slightly, and not quite up to the standard I’d be happy with. I still think it is a good and finished image, but it could be better.

I also started getting a bit distracted towards the end of trimester, allowing myself to have my attention dragged away from work for short periods of time. This also cut down on the second background, as my head would be turning away from it often.

Pirate Cove Landscape_Base Colour.png

What would I do differently next time…

Next time, I would certainly start doing a project like this sooner, and give myself a lot more time before my deadline. I would also find a way to minimalise distractions around me. The times that I worked best were at Uni, when the house was empty, or when I was listening to music to block out the people in the room or outside.

What I learnt during the project…

I learnt alot more about composition, and the rule of thirds, as well as colour and digital painting. I learnt different blending techniques in Photoshop, as well as different uses of each of the default brushes. Halfway through the trimester Photoshop updated, changing the default brush set, so I had to learn my way around that as well.

Finally I learnt how to make, import and use custom brushes in Photoshop, and what not to use custom brushes for.

Composition Test layout

Future Goals for skill development

In future, I would like to continue getting better at digital art, background concept and design, as well as continue my character design studies. I feel like these things will help me the most in the future, for both professional and personal endevours.

That is all that I have to say. Thanks for reading my blog and I’ll see you all in the next one!

~Icetail~

 

 

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Cross-Discipline Post-Mortem

Hey everyone, I’m here with the post-mortem of my cross-discipline projects. I had three of them this trimester, so thats a 200% increase!

World-Builder Title Card

For World Builder the title card was made by a graphic design student.

3_The Horse and His Boy

It took a few weeks for a graphic design student to show interest in this project, I almost gave up on getting any crossdiscipline work for this project. When someone commented on my post to the SAE Interdisciplinary Group on Facebook I sent an email to them as soon as I could. We exchanged numerous emails, discussing what my team reqiured for the title card, colours, fonts etc. They then gave me some draft images and finally, the final, as shown above. It was an interesting experience, we never met face to face, only communicating through email, though I suppose it is no different to commissioning art off of an artist on DeviantArt, I give the information that the artist needs and then the artist uses that information to create what I asked for.

This project went smoothly, nothing went wrong and everything was completed quicker than was expected. This is most likely due to me giving the graphic designer all the information they needed along with references they asked for, mainly font types.

Let’s Talk Logo

My second cross-discipline project was the Let’s Talk logo, made by a graphic design student and animated by me.

Let's-Talk.gif

This process was practically the same as getting the title card, I posted on the Facebook group and waited for the response of a graphic design student. When the logo was given to me however, I then animated it. I had some problems with this part of the process, occasionally the video file that I had exported from After Effects, I don’t know why it did that, only that reloading the file into Photoshop to export as a gif was the only thing that fixed it.

This website here taught me how to make gif files from After Effects, through exporting to video, then importing to Photoshop and then saving as a gif. This gif was then added to the first post on my new blog webseries; Let’s Talk, which was originally started on one of my Amino accounts.

This project went smoothly, with only the exporting going wrong. When the graphic designer asked for my opinion on what they was making I gave it, telling them the itterations that I liked the most. I gave them all the information regarding what I wanted to the student at the beginning when I first contacted them. This helped the project go faster.

Destructive Cover

My last project for cross-discipline was to design the album cover of an EP for an audio student.

Destructive Cover

I came across this project by complete accident, as the audio student I was doing this for was also the audio student for my final project group in CIU. We spoke about this as a sort of side thought to final project. Other than speaking about this in class, we also discussed this over Slack, I would send progress updates and he would tell me his opinion. Eventually this was made. Communication was easier than previous trimesters, as instead of using email, both of us were in the same Slack channel, so we both were able to direct message each other.

This project went well. Our conversations on this project were long, including a lot of screenshots, letting the audio student comment on what they liked, didn’t like, and how they thought I could change it. The only problem that arose was when the audio student wanted to change the entire cover, however it was discovered that I didn’t have the style that they wanted for it. Instead of scrapping the cover however, I was given the title “Destructive” to go over it instead of “Jawbone”.

Next Time

If I ever get the chance to work with other disciplines I don’t think I would do anything differently, as I did everything that I could do to get the projects that I worked on. I posted to the Facebook and I talked to students on campus. There was nothing more that I could do.

About Other Discipline’s Workflow

I didn’t learn anything new that I didn’t already know about about other discipline’s workflows during these projects. For the audio cover I was working as a graphic designer to make said cover and the process that I used was the exact same process that the graphic designers who make the title card and the logo for my blog. Nothing new was learnt about workflow.


And that has been my cross-discipline this trimester. It was fun and I learnt some stuff. Thanks for reading and until next time!

~Icetail~

Specialisation Project – Research Blog Post

Hey everyone! You’ve seen my specialisation project being created over the past couple of weeks in my Progress Journals, but now I shall compile that research and anything extra I’ve found, here in this blog.

On Composition

My first source was this image on DeviantArt by genicecream. It is a really long image, so I will not post it in this blog post. Mostly from this image I focused on the first section, looking at layout.

Composition Test layout

I experimented with the placing of the rock in the first image I created, eventually setting it slightly down and to the right of the center point. The image from DeviantArt also coincided with other videos I watched on Composition.

These two videos gave explainations of framing, leading lines, points of interest, contrast and overall balance to an image.

Composition Test coloured

When making the forest around the rock, I tried to get the branch of the framing tree to lead towards the rock, and also keep in mind the digital painting tips that WalkingMelonsAAA gave in her tutorial video, on using colours that fell in the same spectum.

After I finished all the base colours on the rock clearing, I decided that I couldn’t work with that image anymore, so I started a new one, being the current Christmas background that has been in my most recent progress journals.

Christmas Landscape blackwhite layout

In this image I used white on black to remind myself that I wanted this image to be a night based image. This then started me looking at how to make custom brushes.

On Custom Brushes

The main source of information I used for custom brushes was this video here:

It taught me the most about how to create my own custom brushes for use. Another place which gave me the same information was this blog post, by a fellow student at SAE Qantm. From the tutorial I then started making shapes to then turn into brushes.

The most useful ones made were the signature brushes that I could add to my art, without having to redo my signature a thousand times over. The mess of dashes became the leaves of my trees in my Christmas background.

Christmas Landscape - Progress

More recently I created a cloud brush which then became the snow in this image.

cloud

Christmas Landscape - Progress 2.png

The Adobe Help Center also gave some interesting directions that can modify the brush that is being used, the spacing changing how often the shape of the brush is placed in a line, shape dynamics affecting the size of the brush, which I accidentally discovered when my drawing tablet got stuck with the tip pressure dictating the brush size, and other settings for air brushes, bristle brushes and more general settings.

On the Fantasy Genre

I looked at a lot of images that could be classed as a fantasy landscape in some way, and collected them onto a pinterest board.

https://www.pinterest.com.au/icetail38/specialisation-project-sae/

I also put research into what “Fantasy” is. Children’s Literature Classics explain it as “events that occur outside the ordinary laws that operate within the universe.” From this website I learned the three different types of fantasy, where the story begins and ends in the fantasy word, where the story begins in the real world and shifts to the fantasy world, and when the fantasy elements exist in the real world. This then reminded me of research from high school on dark fantasy.

I also looked this up, curious to refresh my knowledge. Joanna Penn said this about dark fantasy:

…a work is dark fantasy if it deals with any elements of fantasy and/or the paranormal in a way that studies the dark and frightening side of our nature, psychology and the weird, sublime and uncanny. If it doesn’t shy away from the gore and horror of its own darkness, yet doesn’t primarily aim to spook. If it has heroes that are not knights in shining armour, but people that sometimes have to do unsavoury things. If it has villains that aren’t necessarily all bad as well as villains that really are all bad. If it’s dark and twisted and delves into the depths of speculative fiction, without primarily aiming to scare or gross out its readers, then it’s dark fantasy.

So dark fantasy includes ghosts and spirits, while not being about the horror. Like the Persona games by Atlas, which delve into depths of the protagonist’s soul to beat the antagonist, depicting ocult themes while also staying within the setting of the neigborhood that the protagonist lives in while going to school.

That’s all for my research, now I shall finish the background that I have started. Thanks for reading this post.

~Icetail~

Bibliography
genicecream. (2017). composition tips. DeviantArt. https://genicecream.deviantart.com/art/composition-tips-669381371
D4Darious. (2017). Mastering Composition + Cinematography with Will Smith. YouTube. https://www.youtube.com/watch?v=cIvGRytmRaw
Blender Guru. (2014). Understanding Composition. YouTube. https://www.youtube.com/watch?v=O8i7OKbWmRM
WalkingMelonsAAA. (2015). Part ONE General SpeedPaint TUTORIAL – (using Toriel from UNDERTALE). YouTube. https://www.youtube.com/watch?v=sB5iT_8_lsk
Pinsky, H. (2012). How to Create Custom Brushes in Photoshop. YouTube. https://www.youtube.com/watch?v=dlNLavelIM8
de Graaf, J. (2017). How to create your own custom brushes in Photoshop.. My Time at SAE Creative Media Institute. https://jackdegraafdgd210.wordpress.com/2017/11/12/how-to-create-your-own-custom-brushes-in-photoshop/
Adobe Staff. Create and modify brushes in Adobe Photoshop. Helpx.adobe.com. https://helpx.adobe.com/photoshop/using/creating-modifying-brushes.html
Children’s Literature Classics — The Fantasy Genre. Childliterature.net. http://childliterature.net/childlit/fantasy/
Penn, J. (2009). Dark Fantasy as a Writing Genre: What is it anyway?. The Creative Penn. https://www.thecreativepenn.com/2009/07/19/dark-fantasy/
Persona (Franchise) – Giant Bomb. (2017). Giant Bomb. https://www.giantbomb.com/persona/3025-456/

ANI230: Progress Journal Week 10

Hello everyone, and this is the tenth recording of my progress journal. Just a tad late, but that’s okay. In week ten I recorded 20 and a half hours, pushing me over my minimum requirement of 250 hours for my overall body of work. I’m still going to be recording my time for weeks 11, 12 and 13 though.

Toggl Week 10.PNG

For my specialisation I continued on my Christmas background. And this included on researching how to make custom brushes in Adobe Photoshop. I used this video here to help me, and after that I just drew random shapes do test it.

Here are some of the brushes I made.

The mess of dashes was then used on my Christmas background.

Christmas Landscape - Progress.png

In my body of work I added some random sketches that I did while I was bored.

24623640_789823817870398_1382983993_o.jpg

I also finished the contest image and submitted it.

ProjectUNDERGROUND_After-It-All.png

It was a really cool image to make, I learned more things about shading and lighting, especially on hair. I’m glad I decided to enter the contest.

That is all I have for week 10. Thanks for reading!

~Icetail~

ANI230: Progress Journal Week 8

Hey everyone! This is the eighth stone monolith in my progress journals. In week 8 I recorded 31 hours of work on Studio 3.

Toggl Week 8

For my specialisation I continued with my composition test, looking at videos about composition.

These videos emphasised several important points, such as contrast, framing and balance in an image. Using what I learnt from these videos I added to my composition test drawing.

Composition Test coloured

I’m trying to make the focus of the image the stone in the forest clearing, so while everything around the stone is a tone of olive/forest green, the stone itself is an ochre. I also tried to bring in leading lines with the tree branch, however I don’t know how well it worked at current. I will be looking at texture brushes in photoshop next while I start on lighting. I might perhaps start a new image as well.

In my body of work, a few hours were taken up by filling out my transferable skills sheet, however the majority of the hours for my body of work were spent on two projects of mine. The first project, my contest image.

Progress.png

Chara and Mettaton are shaded now. Just to finish the shading on Frisk, and mess around with the background however I wish and I will be able to submit this to the AU Creation Contest. I have plenty of time, but I hope to finish it soon so I can get back to my images of Cordelia from Fire Emblem and Peony from Tales of the Abyss. And… I just realised that I haven’t given shading to Mettaton’s boot…. opps. I better fix that.

The second project is a comic for World of Warcraft, in light of their annouced expansion Battle for Azeroth. I want to keep the details of the project a secret for as long as I can, so I shan’t explain too much.

WoW Comic planning NO SPOILERS.PNG

No spoilers. I planned out what I would have in each frame and ended up with 9 frames. My specialisation research will be able to help me with the composition of each frame. I’m also trying to decide if I should throw in a cameo appearance of a character from a different game.

Other than what I’ve stated in this blog, there was the Post Mortem of World Builder that was finished. Go check that out if you haven’t already. And feel free to drop a comment below! Until next time!

~Icetail~

Specialisation – Project Initiation Report

Hello everyone, it’s specialisation project time again! I don’t think I need to make a really long blog post this time. Let’s start by evaluating my skillset (again).

My current skillset is in 2D, with my digital art and rough animation skills.

Night Scare

Frisk - Operation SURFACE

Last trimester, I also discovered that I am somewhat good at backgrounds, or I’m getting better at least.

A Portal Cavern

This trimester I would like to improve my digital painting skills, specifically for backgrounds with fantasy elements and/or forest scenes. I will end up with a completed fantasy background. I hope to have something near and between these two styles here:

https://walkingmelonsaaa.deviantart.com/art/A-Friend-from-Waterfall-Monster-Kid-and-Frisk-603129992
https://jjcanvas.deviantart.com/art/Eversong-Woods-306917466

To reach this goal I need to learn more about composition of the image and more about Adobe Photoshop. I should probably revisit my old lesson notes from Media Studies in High School, where we learned a few things about composition, lighting and a lot about Adobe Photoshop.

I have started collecting references for this project on Pinterest, ranging from fantasy landscapes, forests and waterfalls.

I started looking at a tutorial by WalkingMelonsAAA on the brushes she uses in her drawings. It is a two part set of videos on YouTube, and I mentioned it in last week’s progress journal.

It is quite enlightening, and after experimenting with the brushes mentioned, I have created a nice background for my World Builder shot.

A few tutorials I shall be looking at later are:

And this image here on DeviantArt.

That’s all for my project initiation report. I’ll see you all in the next post.

~Icetail~

 

ANI230: Progress Journal Week 2

Hello everyone, I’m back with the 2.0 patch of my progress journal, which was last week. Last week was more interesting than week one, as my understanding of how Toggl worked grew. I had 31 and a half hours recorded for Studio 3. As this is a blog for Studio 3, I shan’t be talking about the time spent on my final project.

Toggl Week 2

In these 31.5 hours I finished off the Author and Source material research that I needed for the World Builder project. It was a lot of just finishing looking over the book, and finding out what themes the book had.

themesandsymbolism

Some of these things, I already knew, but it was fun to discover all the others that I hadn’t noticed before.

I also started and completed my first set of thumbnails for World Builders.

WB_Thumbnails_Rebekah

I talk about my thumbnails for a paragraph in my shot deconstuction, and as I mentioned there, my scene for World Builder is the beginning of chapter 7 in ‘The Horse and His Boy’, which focuses on the point of view of Aravis, the main female protagonist. I was trying to imagine the different ways that the scene could be framed. While I also found out that I can’t draw horses, I also discovered that some angles didn’t encaptulate my vision for this scene. However I do suppose that these are only thumbnails, and have much work to be done on them.

Other than my Shot Deconstructio, I made a rough version of my team’s storyboard.

WB_Storyboard_Pass1.png

There was a general agreement between myself and my teammate that we would both like to add a second, smaller and shorter, scene to the ends of each of our shots if we have time, that gives a little more story and helps everything lead into each other.

That is all I have to share, I truly hope that I have more to share at the end of this week. And I do hope that I remember to record all my time down with Toggl.

Until next time!

~Icetail~