ANI230: Progress Journal Week 8

Hey everyone! This is the eighth stone monolith in my progress journals. In week 8 I recorded 31 hours of work on Studio 3.

Toggl Week 8

For my specialisation I continued with my composition test, looking at videos about composition.

These videos emphasised several important points, such as contrast, framing and balance in an image. Using what I learnt from these videos I added to my composition test drawing.

Composition Test coloured

I’m trying to make the focus of the image the stone in the forest clearing, so while everything around the stone is a tone of olive/forest green, the stone itself is an ochre. I also tried to bring in leading lines with the tree branch, however I don’t know how well it worked at current. I will be looking at texture brushes in photoshop next while I start on lighting. I might perhaps start a new image as well.

In my body of work, a few hours were taken up by filling out my transferable skills sheet, however the majority of the hours for my body of work were spent on two projects of mine. The first project, my contest image.

Progress.png

Chara and Mettaton are shaded now. Just to finish the shading on Frisk, and mess around with the background however I wish and I will be able to submit this to the AU Creation Contest. I have plenty of time, but I hope to finish it soon so I can get back to my images of Cordelia from Fire Emblem and Peony from Tales of the Abyss. And… I just realised that I haven’t given shading to Mettaton’s boot…. opps. I better fix that.

The second project is a comic for World of Warcraft, in light of their annouced expansion Battle for Azeroth. I want to keep the details of the project a secret for as long as I can, so I shan’t explain too much.

WoW Comic planning NO SPOILERS.PNG

No spoilers. I planned out what I would have in each frame and ended up with 9 frames. My specialisation research will be able to help me with the composition of each frame. I’m also trying to decide if I should throw in a cameo appearance of a character from a different game.

Other than what I’ve stated in this blog, there was the Post Mortem of World Builder that was finished. Go check that out if you haven’t already. And feel free to drop a comment below! Until next time!

~Icetail~

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ANI230: Progress Journal Week 7

Hey everyone. Here is my 7th transmission of my Progress Journals. I didn’t record the time spent on final project, because it was simply easier that pulling out my calculator each week. Week 7 had 35 hours recorded down.

Toggl Week 7

Usually I’d start this post with World Builder progress, but as it was just compling the video, finding music, exporting video, fixing video and exporting again (rinse and repeat) I have decided not to show any image progress here. The post-mortem for World Builder will be uploaded soon anyway, so you will be able to read that. World Builder is now finished (discounting the coming post-mortem). So from here on out these progress reports will be all about Specialisation Project and my body of work.

I started doing research on my specialisation project in week 7, looking at genicecream’s composition tips image on DeviantArt as a starting point. From this image full of tips I started a rough image beginning with layout.

Composition Test layout

It’s meant to be a huge rock in a clearing. The kind of rock that children would climb. And for certain it looks far better than having the rock directly in the center.

In my body of work, I added a new image. It is an image for the AU Creation Contest on the Undertale AUs Amino, which is due December 1st. This contest requires me to draw two characters (based off Toby Fox’s Undertale characters, so no original characters) from an alternative universe that I created. So I chose my Project: UNDERGROUND AU, selecting the characters Chara and Frisk for my image. And I added Mettaton with them, because it would have been odd not to, considering my AU.

Base Colours

Only flat colours at the moment, but that’s okay. And the lines on Frisk and Mettaton’s arms haven’t been added yet. This image started off as this rough sketch here:

Sketch.png

Wierd eyes. I was planning a background, however, I am currently of the opinion that the image looks better without it.

That’s all I have for week 7. See you all in the next blog post!

~Icetail~

ANI230: Progress Journal Week 6

Hello everyone! Progress Journal part 6. I completed 26 and a half hours for week 6 and I’m afraid I haven’t much to report.

Toggl Week 6

Other than final project, my focus was spent on finishing the assets needed for World Builder.

WB_Shot3_Progress for blog

There isn’t really much to say really, I made the final slave assets, I touched up the back crowd and gave hair to the front crowd, and that is really all I did. I updated the final deliverable. I don’t really know what else to type here.

While this was short I can assure you that week 7 will have more work in it. I can’t do anything more than sign off. World Builders has finished now, so my Post Mortem blog post will be coming in the next week for that. Now you will see a lot of specialisation work and more of my general body of work.

Until next time!

~Icetail~

ANI230: Progress Journal Week 5

Hello dear readers! Page 5 of my progress journal is now written. For week 5 I recorded another 27 and a half hours for Studio 3 projects and my body of work.

Toggl Week 5

Week 5 was mostly working on World Builder, and completing assets for it. I managed to complete both horses, Aravis (in front) and Lasaraleen (on litter). As well as add general decorations around the street.

Asset Progress

Doesn’t it look far better than last week? From feedback I received, I changed Lasaraleen’s dress from purple to blue, and changed her pink curtains to a rich purple, and I decided that since everyone was calling her a princess I would give her a tiara.

Shasta (blonde boy) and the general crowd still need to be fixed, as do Lasaraleen’s slaves. They will be done for my next update.

After World Builder is my specialisation project. I haven’t done much, just the Project Initiation report here. I talk about background art in it, so go read it if you haven’t already.

And finally, for my body of work. I was bitten by an inspiration bug while playing Bendy and the Ink Machine and I just couldn’t ignore it. So I started sketching out a Bendy push onto a Photoshop document.

BATIM Left Alone SKETCH

I’m almost entirerly sure that this is going to be the largest drawn image I have made in Photoshop, being twice the size of my usual documents, so I have a lot of room to play with details once I get there.

That concludes this blog, I can’t wait to write my next blog. Until then!

~Icetail~

ANI230: Progress Journal Week 4

Hello readers! Update log 4 of my progress journals has more art! Once again I recorded 27 and a half hours for Studio 3.

Toggl Week 4

For World Builder I finished concepting my scene and I used the layers of that for the previs.

Shot 3 concept

Perhaps the cloth on Lasaraleen’s litter is too bright? I’m not sure. Though the crowd and the slaves look creepy. The background is really nice though.

I also started doing a concept for the second shot of the World Builder Project.

Shot 2 concept

I used an unmodified version of the building from my shot to find my base colours again, then I just started drawing the walls again.

For the rest of my hours I was exprerimenting with different brushes in photoshop, and finding tutorials for digital painting. I found a two part series on YouTube with some good tips that really work for any version of Photoshop.

At I tried guessing what brushes WalkingMelonsAAA used and came up with this:

Brush Test - Mixer Brush

This was using the mixing brush tool, and was really fun to make, though I’ve stopped using this tool now in favor of the texture brush that is used in the videos above.

Cordelia Rough Sketch

I really like the pastel brush. It’s easy to use and makes backgrounds look really nice. The tutorial above was used to make my concept art for World Builder as well.

That is all for week 4, and this update log. I hope to have more to show next time.

Until then!

~Icetail~

ANI230: Progress Journal Week 3

Hello dear readers! The third act of my progress report is here now. This week three had about 27 and a half hours recorded for Studio 3 projects.

Toggl Week 3

In week three, for World Builder, I finished the storyboard for my team.

wb_storyboard_finalOLD

I also started doing concept art, however, I decided that Aravis didn’t need a front pose design since she is never facing the camera.

WB_Aravis_Concept_Draft

The eyes are really unnerving in the picture. With the clothes, I was trying to show that Aravis was wearing men’s clothes while still showing that she is female.

From the storyboard I created a very rough animatic, which only showed each frame with timing, no movement.

We also started looking at our specialisation projects, however it was just brainstorming what we would be doing for it and nothing more.

And finally, outside of assessment work, just for my body of work this trimester, I continued on my image “Hiding from the Maids” which I started last trimester.

Hiding From the Maids Progress

In it I fixed Cordelia’s proportions slightly, and gave her base colour. I also added more detail to both Cordelia and Peony. I noticed that there were missing lines all over the place, so I rectified that.

That is all for my progress report, any other time that I haven’t covered was spent in class, learning. I’ll have a new report next Sunday, hopefully.

~Icetail~

ANI230: Progress Journal Week 2

Hello everyone, I’m back with the 2.0 patch of my progress journal, which was last week. Last week was more interesting than week one, as my understanding of how Toggl worked grew. I had 31 and a half hours recorded for Studio 3. As this is a blog for Studio 3, I shan’t be talking about the time spent on my final project.

Toggl Week 2

In these 31.5 hours I finished off the Author and Source material research that I needed for the World Builder project. It was a lot of just finishing looking over the book, and finding out what themes the book had.

themesandsymbolism

Some of these things, I already knew, but it was fun to discover all the others that I hadn’t noticed before.

I also started and completed my first set of thumbnails for World Builders.

WB_Thumbnails_Rebekah

I talk about my thumbnails for a paragraph in my shot deconstuction, and as I mentioned there, my scene for World Builder is the beginning of chapter 7 in ‘The Horse and His Boy’, which focuses on the point of view of Aravis, the main female protagonist. I was trying to imagine the different ways that the scene could be framed. While I also found out that I can’t draw horses, I also discovered that some angles didn’t encaptulate my vision for this scene. However I do suppose that these are only thumbnails, and have much work to be done on them.

Other than my Shot Deconstructio, I made a rough version of my team’s storyboard.

WB_Storyboard_Pass1.png

There was a general agreement between myself and my teammate that we would both like to add a second, smaller and shorter, scene to the ends of each of our shots if we have time, that gives a little more story and helps everything lead into each other.

That is all I have to share, I truly hope that I have more to share at the end of this week. And I do hope that I remember to record all my time down with Toggl.

Until next time!

~Icetail~