Character Creation: The Design

Vague descriptions be gone with my newest character: Seraphina. She is a dancing elf with many styles of dance in her repertoire. Her design wasn’t easy to nail down but in the end I think I did pretty good.

So meet Seraphina:

Seraphina Ref

This wasn’t just improving my character creation skills, it was also me working on my proportions (what are those?) and hands (I can’t draw hands, I know).

Sera’s design was based around the blood elves of World of Warcraft, the belly dancers of the middle eastern countries, and the Shuvani Romani Kumpania whom I have seen at the Abbey Medieval Festival here in Australia. Her pose is a mix between Celtic river dancing and ballet.

ThumbsWhen I was thumbnailing Sera, I found myself leaning more into the ballet, ballroom and the long flowing skirt style of romani dance. They worked more with what I need for my story. I liked the way the skirts would flare out as well, creating opportunities for great dynamic poses. I played more with skirts than pants in my sketchings as well. Thought in the end I went with the poofy genie style pants. In the sketches you can see below, I also played around with the star design, trying to make it a part of her. I’m not entirely sure if I succeeded in doing so, but I tried hard to make it a part of Sera.

Sketches

A major design reference that I used during this stage was Olivia from Fire Emblem Awakening. I was inspired by Olivia’s outfit, and the way it fits the character perfectly, showing her personality and is a good representation of her role in game.

When I was typing Sera’s backstory, I was trying to think of something that was interesting but not cliché. I tried to get it to a point where I could continue in a story with a good reference to personality, who she is, and what she values. I hope that I did a good job.

Name: Seraphina
Nicknames: Sera, Nina
Stage Name: Starlight Seraph
Age: 18
Occupation: Travelling dancer/Master Dancer

Race: Elf/Álfur
Eye Colour: Cyan
Skin Colour: Golden Brown
Hair Colour: Dark Red
Height: 159cm
Weight: 56 kg

Seraphina grew up surrounded by the dancers and musicians of her father’s travelling group of entertainers. There she learnt and mastered many different styles of dance, her favourite style being Ballet. When her father retired, Sera took over as leader of the group, where she continues her family legacy in front of audiences everywhere.

In Seraphina’s group, your stage name is always given to you by your audience. When performing, she earned the name ‘Starlight Seraph’ from a band of pirates who described her as being as elegant as her namesake, the angels. This name became official when Sera was performing and the same band of pirates called her that, causing the other patrons to start calling her ‘Starlight Seraph’ as well.

Sera is bound by a marriage contract with one of the pirates whom are regular audience members. This contract guarantees the protection of Sera’s travelling group. Sera likes her betrothed, but refuses to show it, often giving her suitor cold glares as he tries increasingly extravagant ways of winning her over.

Seraphina’s sister, Rhapsody, chose music over dance, and often accompanies Sera as a master musician.

In this I also tried to iron out several story points that I will use. Such as Seraphina’s relationships, and who she works for/what she works as.

All up this was a fun experience, and I hope to continue improving my work and that I finally manage to finish a story. I shall do it! I will succeed.

Please leave a comment to tell me what you think! See you all next time!

~Icetail~

Research Blog
Seraphina Ref

Blog Task – What Brought Me Here

Recently the game ‘Fire Emblem Fates’ came out for the 3DS in Australia and I have been playing it since it came out, already having completed the ‘Conquest’ side of the game. You might be wondering “Rebekah, what does this have to do with what brought you here??” Simply put; everything. Your next question is probably “where is here?” Well ‘here’ is SAE Qantm Creative Media institute.

157961_packshot_l_v5Games like ‘Fire Emblem Fates’, it predecessor; ‘Fire Emblem Awakening’, and even games like ‘Runescape’ and ‘World of Warcraft’, require animation to bring their characters to life. Animators use images to induce emotions and tell story in visual ways that cannot be conveyed through words. I find myself with an unadulterated fascination in using images to pull at the heartstrings of players and viewers.

A perfect example for this is the moment in ‘Fire Emblem Fates’ when you are forced to chose a side. Whether you own ‘Birthright’ or ‘Conquest’, or are waiting around for the release of the third path ‘Revelations’ (Or its already come out for you), when you are told to choose a side it is impossible to not feel conflicting emotions at the choice you have to make.

giphy-1
It is these inflicted emotions through animation and pictures that make me interested in doing animation myself. There is only so much emotion that I can drag out of my writing, and only so much emotion one can pull out of still images. The greatest emotional impact comes from animation and films, and I want to learn how to make animation like that.

~Icetail38~

“Computers don’t create computer animation any more than a pencil creates pencil animation. What creates computer animation is the artist.”

John Lasseter
BrainyQuote.com

 Reference List