ANI230: Progress Journal Week 9

Hey everyone! The 9th ballad of my progress journals is now here! In week nine I recorded 18 hours for Studio 3… a lot of week 9 was spent on Final Project, trying to finish the storyboard and animatic. So the chart looks really empty.

Toggl Week 9

For my specialisation I spent a short while on the original test shot, however most of the specialisation working on a new image, looking around for inspiration.

Christmas Landscape blackwhite layout.png

It looks slightly odd, the width of the cane coming off the side of the image is too skinny. I will most likely go over it and fix it in the sketch version rather than going over this black and white version again. I’m hoping that the leading lines follow the road and the direction that the candy canes are pointing.

In my body of work… I added very little to my contest image. Opps. Instead I was doing cross-discipline work for an audio student, designing their cover for their album.

23949528_785568024962644_1197985539_o

They sent me their set of references and I really liked the geometric shapes. When I asked what kind of shape he wanted he told me a cross/x shape. And then I started drawing.

That is all that I have done for week 9. Sorry it isn’t much.

Until next time~

~Icetail~

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ANI230: Progress Journal Week 8

Hey everyone! This is the eighth stone monolith in my progress journals. In week 8 I recorded 31 hours of work on Studio 3.

Toggl Week 8

For my specialisation I continued with my composition test, looking at videos about composition.

These videos emphasised several important points, such as contrast, framing and balance in an image. Using what I learnt from these videos I added to my composition test drawing.

Composition Test coloured

I’m trying to make the focus of the image the stone in the forest clearing, so while everything around the stone is a tone of olive/forest green, the stone itself is an ochre. I also tried to bring in leading lines with the tree branch, however I don’t know how well it worked at current. I will be looking at texture brushes in photoshop next while I start on lighting. I might perhaps start a new image as well.

In my body of work, a few hours were taken up by filling out my transferable skills sheet, however the majority of the hours for my body of work were spent on two projects of mine. The first project, my contest image.

Progress.png

Chara and Mettaton are shaded now. Just to finish the shading on Frisk, and mess around with the background however I wish and I will be able to submit this to the AU Creation Contest. I have plenty of time, but I hope to finish it soon so I can get back to my images of Cordelia from Fire Emblem and Peony from Tales of the Abyss. And… I just realised that I haven’t given shading to Mettaton’s boot…. opps. I better fix that.

The second project is a comic for World of Warcraft, in light of their annouced expansion Battle for Azeroth. I want to keep the details of the project a secret for as long as I can, so I shan’t explain too much.

WoW Comic planning NO SPOILERS.PNG

No spoilers. I planned out what I would have in each frame and ended up with 9 frames. My specialisation research will be able to help me with the composition of each frame. I’m also trying to decide if I should throw in a cameo appearance of a character from a different game.

Other than what I’ve stated in this blog, there was the Post Mortem of World Builder that was finished. Go check that out if you haven’t already. And feel free to drop a comment below! Until next time!

~Icetail~

World Builder – Post Mortem

This is the post-mortem blog post for the World Builder project based on the book “The Horse and His Boy” in the “Chronicles of Narnia” series by C.S. Lewis.

Critical Reflection

This trimester’s main project went by far better than last trimesters, and we managed to finish this project by due date, instead of having to work to the end of trimester to tie up loose ends.

One of the main issues during World Builder was keeping our art styles the same, which was often pointed out until the prescreening of our project, where we had finally kept in a similar style. The cause of this discrepancy is mainly due to opposing personal styles. My teammate is mainly a 3D animator, while my art style is influenced by anime. We had to discover an art style that we would both be able to draw, and then complete many versions of the same art before what we had matched.

The second main issue experienced during World Builder was our ability to connect to Slack to communicate progress. My teammate has dial-up internet which was disconnected everytime someone rings his house, and my internet has a slow upload speed and occasionally drops out on its own at random. There isn’t really anyone at fault here. We could have met up at SAE, however travel times make it more¬†efficient to get as much done as possible at home, post updates to Slack when we could, and then summarise everything done at home once we met face to face at SAE. Neither of us have control over this issue.

For myself, the journey to reach the art style was an interesting one, and I was always fiddling with small details to get it to match my teammate’s. My connnectivity issues meant that I was putting off uploading some documents, that could have been uploaded earlier, until the last week of the project and ended up waiting for several hours instead of half an hour.

As a team, neither of these issues impacted our project much. We were set back slightly while still working on our style and the overall animation timing, however everything was still on track by the end of the project.

Lasaraleen_Final.png

Creative Process

This project started with a discussion on which book we would build a world for. We discussed using “Dracula” at first, then we started brainstorming other books we could use, such as “Rangers Apprentice” and the “Amulet” comic series. Eventually we decided upon “The Horse and His Boy”, and about four scenes from the book that we could do.

From this we then had to choose a style, while we began thumbnailing potential scenes. What we wanted in style was something close to the “Harbringers” series by Blizzard Entertainment, with it’s digitally painted scenes that had minimal animation. We were told however that the art style would probably be too hard for us to attempt. We then looked at the “World of Remnant” information series by Rooster Teeth and found a nice mix of simple and detailed. We didn’t want to take all the detail away from the main characters however so we made our style somewhere between “Harbringers” and “World of Remnant”.

When we finished thumbnailing, we then moved onto our storyboard. The story started off with two scenes, the first character overlooking the city, and the second character watching the parade. This then changed to three scenes, the overlook, a reveal of the city, and the parade. At one point we wanted the first character getting kidnapped and the second character jumping onto the litter parading past, even a scene inside the litter with the curtains drawn shut, but we cut these out due to time, so that we could spend more time on our main scenes. So in the end the final story board was the two characters overlooking the city, the city reveal and then the two characters watching the parade.

After storyboarding was completed we moved onto concepting. The concept for my scene eventually turned into the final version of my assets. While concepting we also put together a rough animatic. The concepting merged slightly with the making of our proxy assets as we took the layers of our Photoshoped concpets and arranged them in After Effects.

These proxies were then gradually replaced with the final versions of each asset, and when each scene was completed they were exported and added to a Premiere Pro file. I tried to get a audio student to make music for this project, but in the end I was forced to obtain some royalty free music, which is missing from the video embedded in this post for copyright reasons.

We did however get a graphic design student, who made our awesome title card. I would not have been able to make something like that. With everything done, the video was exported, and submitted to our lecturer before we posted it to YouTube.

background_Final.png

A Reflection on Roles in the Creative Process

ON TRANSFERABLE SKILLS:

This trimester, it was far easier to communicate with a singular teammate, instead of trying to keep track of what two or three teammates are doing. We worked well together, with very few arguments and got everything done on time. When my teammate needed help I would respond the moment I was able to, and when I asked for help, he would do the same. We took all the advice given to us and used it to improve our project.

ON THE FINAL DELIVERABLE:

Both myself and my teammate were responsible for the scenes we concepted out, so myself with scene three and my teammate with scenes one and two. We both agreed that my scene had more aspects to it, so I should focus on it, while he focused on the first two scenes.

Neither of us were offically the project lead of this project, and that worked for us, since there were only two of us, it was better for us to discuss the project and come to an agreement than for one of us to make excecutive decisions.

If I had to do this project again… I think I would fight to keep the scenes we have and then work out new scenes to add. It would be a nice challenge to try and match the style again.

That’s all for this post, this blog marks the end of World Builder. There is a chance that I will have to go back and edit this blog, but that’s okay. Anything to get the learning outcome attached to this!

Until next time!

~Icetail~

ANI230: Progress Journal Week 7

Hey everyone. Here is my 7th transmission of my Progress Journals. I didn’t record the time spent on final project, because it was simply easier that pulling out my calculator each week. Week 7 had 35 hours recorded down.

Toggl Week 7

Usually I’d start this post with World Builder progress, but as it was just compling the video, finding music, exporting video, fixing video and exporting again (rinse and repeat) I have decided not to show any image progress here. The post-mortem for World Builder will be uploaded soon anyway, so you will be able to read that. World Builder is now finished (discounting the coming post-mortem). So from here on out these progress reports will be all about Specialisation Project and my body of work.

I started doing research on my specialisation project in week 7, looking at genicecream’s composition tips image on DeviantArt as a starting point. From this image full of tips I started a rough image beginning with layout.

Composition Test layout

It’s meant to be a huge rock in a clearing. The kind of rock that children would climb. And for certain it looks far better than having the rock directly in the center.

In my body of work, I added a new image. It is an image for the AU Creation Contest on the Undertale AUs Amino, which is due December 1st. This contest requires me to draw two characters (based off Toby Fox’s Undertale characters, so no original characters) from an alternative universe that I created. So I chose my Project: UNDERGROUND AU, selecting the characters Chara and Frisk for my image. And I added Mettaton with them, because it would have been odd not to, considering my AU.

Base Colours

Only flat colours at the moment, but that’s okay. And the lines on Frisk and Mettaton’s arms haven’t been added yet. This image started off as this rough sketch here:

Sketch.png

Wierd eyes. I was planning a background, however, I am currently of the opinion that the image looks better without it.

That’s all I have for week 7. See you all in the next blog post!

~Icetail~

ANI230: Progress Journal Week 6

Hello everyone! Progress Journal part 6. I completed 26 and a half hours for week 6 and I’m afraid I haven’t much to report.

Toggl Week 6

Other than final project, my focus was spent on finishing the assets needed for World Builder.

WB_Shot3_Progress for blog

There isn’t really much to say really, I made the final slave assets, I touched up the back crowd and gave hair to the front crowd, and that is really all I did. I updated the final deliverable. I don’t really know what else to type here.

While this was short I can assure you that week 7 will have more work in it. I can’t do anything more than sign off. World Builders has finished now, so my Post Mortem blog post will be coming in the next week for that. Now you will see a lot of specialisation work and more of my general body of work.

Until next time!

~Icetail~

ANI230: Progress Journal Week 5

Hello dear readers! Page 5 of my progress journal is now written. For week 5 I recorded another 27 and a half hours for Studio 3 projects and my body of work.

Toggl Week 5

Week 5 was mostly working on World Builder, and completing assets for it. I managed to complete both horses, Aravis (in front) and Lasaraleen (on litter). As well as add general decorations around the street.

Asset Progress

Doesn’t it look far better than last week? From feedback I received, I changed Lasaraleen’s dress from purple to blue, and changed her pink curtains to a rich purple, and I decided that since everyone was calling her a princess I would give her a tiara.

Shasta (blonde boy) and the general crowd still need to be fixed, as do Lasaraleen’s slaves. They will be done for my next update.

After World Builder is my specialisation project. I haven’t done much, just the Project Initiation report here. I talk about background art in it, so go read it if you haven’t already.

And finally, for my body of work. I was bitten by an inspiration bug while playing Bendy and the Ink Machine and I just couldn’t ignore it. So I started sketching out a Bendy push onto a Photoshop document.

BATIM Left Alone SKETCH

I’m almost entirerly sure that this is going to be the largest drawn image I have made in Photoshop, being twice the size of my usual documents, so I have a lot of room to play with details once I get there.

That concludes this blog, I can’t wait to write my next blog. Until then!

~Icetail~

Specialisation – Project Initiation Report

Hello everyone, it’s specialisation project time again! I don’t think I need to make a really long blog post this time.¬†Let’s start by evaluating my skillset (again).

My current skillset is in 2D, with my digital art and rough animation skills.

Night Scare

Frisk - Operation SURFACE

Last trimester, I also discovered that I am somewhat good at backgrounds, or I’m getting better at least.

A Portal Cavern

This trimester I would like to improve my digital painting skills, specifically for backgrounds with fantasy elements and/or forest scenes. I will end up with a completed fantasy background. I hope to have something near and between these two styles here:

https://walkingmelonsaaa.deviantart.com/art/A-Friend-from-Waterfall-Monster-Kid-and-Frisk-603129992
https://jjcanvas.deviantart.com/art/Eversong-Woods-306917466

To reach this goal I need to learn more about composition of the image and more about Adobe Photoshop. I should probably revisit my old lesson notes from Media Studies in High School, where we learned a few things about composition, lighting and a lot about Adobe Photoshop.

I have started collecting references for this project on Pinterest, ranging from fantasy landscapes, forests and waterfalls.

https://www.pinterest.com.au/icetail38/specialisation-project-sae/

I started looking at a tutorial by WalkingMelonsAAA on the brushes she uses in her drawings. It is a two part set of videos on YouTube, and I mentioned it in last week’s progress journal.

It is quite enlightening, and after experimenting with the brushes mentioned, I have created a nice background for my World Builder shot.

A few tutorials I shall be looking at later are:

And this image here on DeviantArt.

That’s all for my project initiation report. I’ll see you all in the next post.

~Icetail~