ANI230: Progress Journal Week 10

Hello everyone, and this is the tenth recording of my progress journal. Just a tad late, but that’s okay. In week ten I recorded 20 and a half hours, pushing me over my minimum requirement of 250 hours for my overall body of work. I’m still going to be recording my time for weeks 11, 12 and 13 though.

Toggl Week 10.PNG

For my specialisation I continued on my Christmas background. And this included on researching how to make custom brushes in Adobe Photoshop. I used this video here to help me, and after that I just drew random shapes do test it.

Here are some of the brushes I made.

The mess of dashes was then used on my Christmas background.

Christmas Landscape - Progress.png

In my body of work I added some random sketches that I did while I was bored.


I also finished the contest image and submitted it.


It was a really cool image to make, I learned more things about shading and lighting, especially on hair. I’m glad I decided to enter the contest.

That is all I have for week 10. Thanks for reading!



ANI230: Progress Journal Week 9

Hey everyone! The 9th ballad of my progress journals is now here! In week nine I recorded 18 hours for Studio 3… a lot of week 9 was spent on Final Project, trying to finish the storyboard and animatic. So the chart looks really empty.

Toggl Week 9

For my specialisation I spent a short while on the original test shot, however most of the specialisation working on a new image, looking around for inspiration.

Christmas Landscape blackwhite layout.png

It looks slightly odd, the width of the cane coming off the side of the image is too skinny. I will most likely go over it and fix it in the sketch version rather than going over this black and white version again. I’m hoping that the leading lines follow the road and the direction that the candy canes are pointing.

In my body of work… I added very little to my contest image. Opps. Instead I was doing cross-discipline work for an audio student, designing their cover for their album.


They sent me their set of references and I really liked the geometric shapes. When I asked what kind of shape he wanted he told me a cross/x shape. And then I started drawing.

That is all that I have done for week 9. Sorry it isn’t much.

Until next time~


ANI230: Progress Journal Week 8

Hey everyone! This is the eighth stone monolith in my progress journals. In week 8 I recorded 31 hours of work on Studio 3.

Toggl Week 8

For my specialisation I continued with my composition test, looking at videos about composition.

These videos emphasised several important points, such as contrast, framing and balance in an image. Using what I learnt from these videos I added to my composition test drawing.

Composition Test coloured

I’m trying to make the focus of the image the stone in the forest clearing, so while everything around the stone is a tone of olive/forest green, the stone itself is an ochre. I also tried to bring in leading lines with the tree branch, however I don’t know how well it worked at current. I will be looking at texture brushes in photoshop next while I start on lighting. I might perhaps start a new image as well.

In my body of work, a few hours were taken up by filling out my transferable skills sheet, however the majority of the hours for my body of work were spent on two projects of mine. The first project, my contest image.


Chara and Mettaton are shaded now. Just to finish the shading on Frisk, and mess around with the background however I wish and I will be able to submit this to the AU Creation Contest. I have plenty of time, but I hope to finish it soon so I can get back to my images of Cordelia from Fire Emblem and Peony from Tales of the Abyss. And… I just realised that I haven’t given shading to Mettaton’s boot…. opps. I better fix that.

The second project is a comic for World of Warcraft, in light of their annouced expansion Battle for Azeroth. I want to keep the details of the project a secret for as long as I can, so I shan’t explain too much.

WoW Comic planning NO SPOILERS.PNG

No spoilers. I planned out what I would have in each frame and ended up with 9 frames. My specialisation research will be able to help me with the composition of each frame. I’m also trying to decide if I should throw in a cameo appearance of a character from a different game.

Other than what I’ve stated in this blog, there was the Post Mortem of World Builder that was finished. Go check that out if you haven’t already. And feel free to drop a comment below! Until next time!


ANI230: Progress Journal Week 7

Hey everyone. Here is my 7th transmission of my Progress Journals. I didn’t record the time spent on final project, because it was simply easier that pulling out my calculator each week. Week 7 had 35 hours recorded down.

Toggl Week 7

Usually I’d start this post with World Builder progress, but as it was just compling the video, finding music, exporting video, fixing video and exporting again (rinse and repeat) I have decided not to show any image progress here. The post-mortem for World Builder will be uploaded soon anyway, so you will be able to read that. World Builder is now finished (discounting the coming post-mortem). So from here on out these progress reports will be all about Specialisation Project and my body of work.

I started doing research on my specialisation project in week 7, looking at genicecream’s composition tips image on DeviantArt as a starting point. From this image full of tips I started a rough image beginning with layout.

Composition Test layout

It’s meant to be a huge rock in a clearing. The kind of rock that children would climb. And for certain it looks far better than having the rock directly in the center.

In my body of work, I added a new image. It is an image for the AU Creation Contest on the Undertale AUs Amino, which is due December 1st. This contest requires me to draw two characters (based off Toby Fox’s Undertale characters, so no original characters) from an alternative universe that I created. So I chose my Project: UNDERGROUND AU, selecting the characters Chara and Frisk for my image. And I added Mettaton with them, because it would have been odd not to, considering my AU.

Base Colours

Only flat colours at the moment, but that’s okay. And the lines on Frisk and Mettaton’s arms haven’t been added yet. This image started off as this rough sketch here:


Wierd eyes. I was planning a background, however, I am currently of the opinion that the image looks better without it.

That’s all I have for week 7. See you all in the next blog post!


ANI230: Progress Journal Week 6

Hello everyone! Progress Journal part 6. I completed 26 and a half hours for week 6 and I’m afraid I haven’t much to report.

Toggl Week 6

Other than final project, my focus was spent on finishing the assets needed for World Builder.

WB_Shot3_Progress for blog

There isn’t really much to say really, I made the final slave assets, I touched up the back crowd and gave hair to the front crowd, and that is really all I did. I updated the final deliverable. I don’t really know what else to type here.

While this was short I can assure you that week 7 will have more work in it. I can’t do anything more than sign off. World Builders has finished now, so my Post Mortem blog post will be coming in the next week for that. Now you will see a lot of specialisation work and more of my general body of work.

Until next time!


ANI230: Progress Journal Week 5

Hello dear readers! Page 5 of my progress journal is now written. For week 5 I recorded another 27 and a half hours for Studio 3 projects and my body of work.

Toggl Week 5

Week 5 was mostly working on World Builder, and completing assets for it. I managed to complete both horses, Aravis (in front) and Lasaraleen (on litter). As well as add general decorations around the street.

Asset Progress

Doesn’t it look far better than last week? From feedback I received, I changed Lasaraleen’s dress from purple to blue, and changed her pink curtains to a rich purple, and I decided that since everyone was calling her a princess I would give her a tiara.

Shasta (blonde boy) and the general crowd still need to be fixed, as do Lasaraleen’s slaves. They will be done for my next update.

After World Builder is my specialisation project. I haven’t done much, just the Project Initiation report here. I talk about background art in it, so go read it if you haven’t already.

And finally, for my body of work. I was bitten by an inspiration bug while playing Bendy and the Ink Machine and I just couldn’t ignore it. So I started sketching out a Bendy push onto a Photoshop document.


I’m almost entirerly sure that this is going to be the largest drawn image I have made in Photoshop, being twice the size of my usual documents, so I have a lot of room to play with details once I get there.

That concludes this blog, I can’t wait to write my next blog. Until then!


ANI230: Progress Journal Week 4

Hello readers! Update log 4 of my progress journals has more art! Once again I recorded 27 and a half hours for Studio 3.

Toggl Week 4

For World Builder I finished concepting my scene and I used the layers of that for the previs.

Shot 3 concept

Perhaps the cloth on Lasaraleen’s litter is too bright? I’m not sure. Though the crowd and the slaves look creepy. The background is really nice though.

I also started doing a concept for the second shot of the World Builder Project.

Shot 2 concept

I used an unmodified version of the building from my shot to find my base colours again, then I just started drawing the walls again.

For the rest of my hours I was exprerimenting with different brushes in photoshop, and finding tutorials for digital painting. I found a two part series on YouTube with some good tips that really work for any version of Photoshop.

At I tried guessing what brushes WalkingMelonsAAA used and came up with this:

Brush Test - Mixer Brush

This was using the mixing brush tool, and was really fun to make, though I’ve stopped using this tool now in favor of the texture brush that is used in the videos above.

Cordelia Rough Sketch

I really like the pastel brush. It’s easy to use and makes backgrounds look really nice. The tutorial above was used to make my concept art for World Builder as well.

That is all for week 4, and this update log. I hope to have more to show next time.

Until then!