2D Obstacle Course Assignment – Part 2

About a month ago, I wrote a blog post about this assessment, detailing my research into the movement of Papyrus from Undertale and Obelix from Asterix and Obelix. During that month I have sketched, lined, blocked out, and finalized my obstacle course animation. It was not a simple task to complete, and there are parts that I wish were different, as well as the several mistakes that I have come to notice.

In the thumbnailing process I first was just simply sketching the characters on a blank photoshop document, trying to work out who would be the easiest for me to draw, and it became clear, quite quickly, that one character was simply impossible for me to draw.

Papyrus and Obelix sketches 01

As you can see, I was unable to draw Obelix, and as much as I would have loved to animate him, I simply didn’t have the time left in the trimester to work out how to draw him, so I had to abandon that idea. I moved onto trying to make the supplied rig work with Papyrus.

Papyrus and Obelix sketches 02

There’s what I managed to come up with. I am inspired to draw Papyrus now. Before I do that however, I shall finish this post. When I was interpreting Papyrus onto the Normi_ *hemhem* Norman rig, I tried to find the perfect blend between the two. In the end, I just kept the scarf. Had I of had the time, I would have most certainly made the animation solely Papyrus with no sign of the supplied reference.

After the sketches came the thumbnailing of Papyrus across the course. We were supplied with two courses and told to do both. So here they are:

Rebekah B Obstacle course papyrus 1

Rebekah B Obstacle course papyrus 2

This consisted of a lot of copy and paste of the march frames. Ultimately I chose the first one, I felt that I could do more with it, and there were more unique actions in it. From this came the block out of my animation. A few differences from the planned course, but still mostly the same.


I particularly like his start/end pose, and his jump animation. They are quite cute. My lecturers told me that Papyrus couldn’t clear obstacles with his bones as elevators because that was almost the same as him clearing the course by jumping over it and bypassing everything. Well Papyrus would hate to be that lazy! So I made him climb the wall instead. My father also suggested that Papyrus slide down the slope on his butt instead of surfer like, and it did make more sense.

Papyrus Line

Next we have the lines. He’s climbing up bones now, isn’t it cool! Anyway, there are a few timing issues in this, mainly the fall down after he hits the wall and then when he’s sliding down the slope. If you can notice the other mistake I made, I will applaud you, as I am told that it isn’t actually that noticeable.

Papyrus Finished

And here is the final gif. Yes, I forgot to colour parts of Papyrus on some frames. It is hard to fill colour when the colour you are filling is almost the same colour as the workspace behind the character you are animating. In this gif, Papyrus’ fall after he hits the wall is faster and his slide flows more smoothly into the stand-up and crouch for his first jump onto the poles. When I coloured Papyrus, I didn’t want to make him pure white, but I was restricted by the colour swatches of Adobe Fla_ *hemhem* Animate, so he is cream instead. And his scarf, of course, had to be bright red.

Next time I do something like this, I want to make the character likeness more accurate, make it look more like the character I am animating and less like the images of the supplied rig. If I had more time on this project, I probably would have gone and fixed the frames of the march cycle so that he is marching a full cycle instead of a half cycle.

What I learnt about animation during this assignment was a new way of animating a character. Instead of making each moving part a separate layer in the Animate document, I animated Papyrus on one layer as solid line. This was really hard to do, but also easier for me. It was hard because I couldn’t erase lines madly when I made a mistake or when I was getting rid of guides, so this made my progress slower. However less layers meant that I didn’t have to scroll through the list of layers to find the layer I was working on, and I didn’t have to pull my timeline up to see all my layers giving me a larger workspace on my laptop’s screen.

While doing this animation I learnt that copying all required frames is important, lest you make a cycle only half complete, that there are several different ways for different characters to traverse their terrain depending on their abilities and personality, and that there are no bones in bananas.

Okay, that last point was a joke.

I really enjoyed animating Papyrus’ scarf, and working out how it would flow behind Papyrus as he moved. It was certainly easier than animating the folded wings of my walk cycle in my second trimester, but still hard, none the less. This was a fun endevour, and I’m happy with the way this turned out.

See you all in my next blog post.


Link to Part 1


2D Obstacle Course Assignment – Part 1

As the title states, this is part 1. This is Part 1 of a two part thing, where I am going to be, first; explaining my assignment and then explaining the choices I’m making, and second; showing rough sketches and maybe rough animation, as well as a keyed out image of my assignment.

So without further ado; Part 1.

Hey everyone, I’d like to inform you that we have officially moved onto our next assignment in Studio 1 at SAE (have I even mentioned the name of the class before? I can’t remember haha) and said assignment is to animate a character through an obstacle course, animating the movement to mimic any known character with distinct movement. This can either be in 2D or 3D, and (quite obviously) I have chosen 2D.

So who am I animating (or movement style am I animating)? Answer: I don’t know… yet. You see, I can’t decide between two characters. SOOO! I decided, why not research them both, then hopefully I can decide after that.

Which two characters I hear you ask?

Papyrus from Undertale

Obelix from Asterix and Obelix

To be noted: No, I will NOT be animating Dogmatix with Obelix.

First off, lets look at Papyrus. He’s a skeleton, that doesn’t effect much, but since his in game sprite is pixel art, I don’t have much to work with from there. But from game dialogue it can be noted that he is a confident perso_ *hem hem* skeleton who is proud of the fact that he is being taught by the Captain of the Royal Guard. Now this I can work with. In fact, others already have. Here are two examples of a Papyrus walk cycle that others have made (please ignore Sans in the first gif (or coo over him if you really want to)):


First gif was from Tumbr. The second image off of DeviantArt.

In both gifs (sans Sans) he is walking with a cheerful, confident march. And for a long, lanky boned skeleton, I would imagine that he runs with his torso flat forward, using his long legs to his advantage. There is also… another gif… that I COULD make use of.



Obelix is a Gaul, during the time of the Roman invasion of Gaul (now France). He’s tall, portly, and more often than not, he carries a menhir around. He isn’t the brightest person in his village, mostly just bumbling around. Luckily for me, Asterix and Obelix have been animated in several movies and there is a walk cycle on YouTube.


I don’t know how to display videos on my blog…. so if someone could comment and help, that would be amazing.

In the walk cycle, Obelix has his hands clasped behind his back, it is easy enough to adjust his arms to carry a menhir on his back. Obelix has a kind of slow lazy gait, laid back and unrushed. In the comics he’s also known to use his menhir to pass by obstacles. When Obelix runs, he is leaning backwards, with a hand on his helmet.


Well, with all of this, I need to decide between two really cool characters. Papyrus or Obelix. Boy do I have a choice to make. Vote, debate, please, I enjoy reading comments.

And thank-you for reading this post~